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Applying Critical Thinking to Navigate Online Information

Applying Critical Thinking to Navigate Online Information

A professional learning course for secondary school teachers to boost their ability to navigate the digital landscape. Developed by Australia’s Cool.org and the RMIT Information Integrity Hub, it explains why misinformation spreads and how educators can apply critical thinking and fact-checking skills to build resilience against false and misleading content in the form of text, photos and videos. Presented by RMIT digital literacy expert Sushi Das.

Choose Your Own Fake News

Choose Your Own Fake News

A text-based game in which players navigate through relatable scenarios involving misinformation and disinformation, such as job scams, vaccine claims and election rumours. Developed by Ugandan civic technology organisation Pollicy, with support from the Mozilla Foundation, the game builds skills in critical thinking and decision-making, preparing players to recognise and respond to false information online.

CTRL-F

CTRL-F

A Canadian digital media literacy program to build AI literacy and help students (years 7–12) identify false and misleading information online. Designed by civics educational nonprofit CIVIX, it includes evidence-based strategies for critically assessing online content and a short curriculum adapted from digital literacy expert Mike Caulfield’s SIFT method (Stop, Investigate the source, Find better coverage, Trace claims).

Common Sense Education

Common Sense Education

A US database packed with digital and media literacy lesson plans for teachers (years F–12), created by Common Sense Education and Harvard University education experts. Major collections include the Digital Citizenship Curriculum, the Digital Literacy & Well-Being Curriculum and the Essential News & Media Literacy Skills collection. Together, these lessons cover digital footprints, healthy habits, relationships and cyberbullying, social media algorithms, AI, media balance and much more.

Digital Investigations Toolkit

Digital Investigations Toolkit

A dashboard of essential tools and tips for online investigations and digital storytelling. Produced and curated by the RMIT Information Integrity Hub, the toolkit covers the basics of gathering, assessing and reporting evidence and is ideal for anyone getting started with fact checking, online verification and open-source intelligence (OSINT).

eSmart

eSmart

An extensive program of lesson plans and online modules (years F–10) designed to keep children informed, responsible and safe online. Younger students can earn their “Digital Licence”, while older students can explore the Media Literacy Lab (requires teacher registration). Created by the Alannah & Madeline Foundation and endorsed by eSafety, these resources are aligned to the Australian curriculum and cover topics such as advertising, consent and AI images. Teachers can also complete professional development modules.

Fact Check Essentials

Fact Check Essentials

A series of curriculum-aligned interactive lessons developed by RMIT ABC Fact Check and ABC Education to introduce basic fact-checking and verification concepts. Covering topics such as how to spot fake videos, identify misinformation and use verification tools, the lessons build media literacy, critical thinking and digital fact-checking skills in an engaging way.

MediaWise

MediaWise

MediaWise is an initiative of the Poynter Institute that provides learners of all ages with the tools and critical skills they need to identify misinformation via online modules, explainers, videos, fact checks and lesson plans for educators. Its program includes the Hit Pause Media Literacy Curriculum, which offers 11 ready-to-use lessons for secondary students, focusing on fact checking, critical evaluation of information and responsible sharing online. Poynter is the home of the International Fact-Checking Network, and MediaWise oversees the Teen Fact-Checking Network.

Newshounds

Newshounds

A nine-part, curriculum-aligned media literacy resource designed by the producers of the Squiz Kids news podcast. Aimed at primary school educators (years 3–6) and built like an online board game, it helps kids become “internet detectives” by teaching them how to question, analyse and verify online information. The resource includes a ready-to-teach lesson sequence, student workbook and comprehensive teacher manual, making it accessible for parents without prior media literacy expertise.

Real, LOLZ, Oops or Fake?

Real, LOLZ, Oops or Fake?

An online game created by ABC Education to help students establish good news-reading habits. Players assess news stories by examining their headlines, content and imagery, as well as where they came from, to determine their authenticity. The game builds skills in evaluating sources, identifying misinformation, recognising bias and developing critical thinking.