A text-based game developed by the University of Cambridge’s Social Decision-Making Lab to help adults and kids aged 14+ recognise common manipulation techniques and combat online misinformation. Players assume the role of “fake news-monger” and are tasked with spreading misinformation while trying to maintain their follower count and their credibility.
Be Internet Awesome
A US-based digital citizenship program that uses interactive slides and a Roblox gamified experience to help parents and primary school educators (years 2–6) teach online safety and media literacy. Designed by Google and covering topics such as digital habits, misinformation, scams, safety and respectful online behaviour, the program encourages critical thinking, ethical behaviour and confident digital participation.
Break the Fake
A Canadian digital literacy campaign offering explainers for parents, lesson plans for teachers (years F–12) and quizzes to build critical thinking skills using real-world examples. Designed to help audiences spot and fact check suspicious content, the collection was developed by the nonprofit organisation MediaSmarts.
Breaking Harmony Square
A game to help audiences aged 15+ understand the mechanics of political disinformation. Players assume the role of “chief disinformation officer” in a fictional town, learning to manipulate public opinion through tactics such as trolling, amplification and the use of emotional language. Developed by University of Cambridge psychologists and Dutch media experts, the game builds audiences’ critical thinking skills and their ability to recognise and resist online manipulation.
Choose Your Own Fake News
A text-based game in which players navigate through relatable scenarios involving misinformation and disinformation, such as job scams, vaccine claims and election rumours. Developed by Ugandan civic technology organisation Pollicy, with support from the Mozilla Foundation, the game builds skills in critical thinking and decision-making, preparing players to recognise and respond to false information online.
Cranky Uncle
A humorous game designed to help audiences identify common tactics used to spread climate and science denial, developed by Australian psychologist and cartoonist John Cook. Players learn to identify common logical fallacies by interacting with the “Cranky Uncle”.
Fakey
An online media-literacy game that immerses players in a simulated social media environment and awards points for identifying misinformation or promoting legitimate news stories. Developed by Indiana University’s Observatory on Social Media, the game can be used as an educational resource to teach students skills in verification and responsible digital citizenship, providing immediate feedback to help develop their critical thinking.
Internet Matters
Internet Matters is a UK-based nonprofit that helps parents and teachers to keep children safe online by fostering critical media awareness. Its resources include Find the Fake, an interactive quiz to build children’s understanding of misinformation, along with lesson plans and other classroom resources for pre-school, primary and secondary educators.
How Good Are You at Spotting Fake News?
An online quiz about false and misleading content which requires players to critically evaluate news headlines and social media posts. Designed as part of the Digital Tattoo Project, a collaboration between two Canadian universities, the quiz can be used as an educational resource to develop media literacy, critical thinking and fact-checking skills.
Libertas Veritas: Freedom and Truth
A text-based choose-your-own-adventure game designed to make students and adults think critically about misinformation and propaganda. Players take on the role of “Minister of Integrity” in the fictional nation of Libertas Veritas, where they make key decisions about how information is created and controlled by the government. Created by Deakin University’s Luke Watsford, the game can be used as a tool to build media literacy skills by exploring concepts of freedom, truth and political messaging.
Other Side of the Story: News and Media Literacy Resources
A collection of explainers, lesson plans, games and quizzes designed by the UK’s BBC Teach to help secondary students (years 7–10) develop skills in media analysis and critical thinking. Covering topics such as misinformation and media influence, the resources explain how to critically evaluate sources, identify bias and make informed decisions. Some video content may be geo-blocked and unavailable in Australia.
Real, LOLZ, Oops or Fake?
An online game created by ABC Education to help students establish good news-reading habits. Players assess news stories by examining their headlines, content and imagery, as well as where they came from, to determine their authenticity. The game builds skills in evaluating sources, identifying misinformation, recognising bias and developing critical thinking.
Reality Check: The Game in Media Smarts
An online game for secondary students (aged 14–18) designed by the Canadian charity MediaSmarts. Players navigate social media stories that may be true, false or partially accurate and are guided to investigate sources, compare information and use tools such as fact-checking sites and reverse image searches. Students practise critical thinking, digital literacy and information verification skills, learning to assess the reliability of online content and make informed decisions.
Triage Your Fact-Checking
A board game exercise designed by US public broadcaster NPR to help journalism students evaluate facts and consider how they are presented in news reports. Using a four-quadrant card printout with pre-prepared examples, the game develops skills in critical thinking, decision-making and media literacy by challenging learners to assess how information is attributed or omitted, offering hands-on experience in navigating real-world news verification.
