Augmented Reality (AR) has a plethora of applications in teaching and learning and has been a key area of educational innovation in the last five years. The COVID pandemic, which has forced us all online, has amplified the potential for AR tools to be used to enhance student learning and there is a growing interest in the emergent technologies and supporting pedagogies across many disciplines.
In this session, Michelle Spencer (School of Science) shared the work she has been doing to develop and use AR tools in her chemistry and nanotechnology courses. Prior to lockdown, her team had already been experimenting with AR using the state-of-the-art facilities in the RMIT VXLab. Undeterred by the campus closure, they have continued to explore and develop tools which put interactive, 3D visualisations into the hands of the students, wherever they are based, via their phones/portable devices. Michelle explained how she has used free software (Sketchfab) to create 3D models of chemical structures which students can then control, rotate and manipulate to improve their understanding, as well as how she has used the HoloLens remotely; she will share how the students have responded to the experience and how lessons-learned will shape the team’s plans for future years.
Similar Solutions Lab Session
- Solutions Lab 3; Live annotating in Collaborate – As part of this presentation Varinder also shows how he uses 3d models via his iPad to demonstrate a jet engine to his students (avail23:00 min).
- Microsoft HoloLens Apps available
- Sketchfab YouTube Channel
- Chirality – 2 App (Learn Chemistry through gaming) available on Apple & Google
- 5 Ways 3D Models Can Help in Education, Oregon State University, retried 30/9/2020
Behmke, D., Kerven, D., Lutz, R., Paredes, J., Pennington, R., Brannock, E., Deiters, M., Rose, J., & Stevens, K. (2018). Augmented Reality Chemistry: Transforming 2-D Molecular Representations into Interactive 3-D Structures. Proceedings of the Interdisciplinary STEM Teaching and Learning Conference, 2(1). https://doi.org/10.20429/stem.2018.020103
- Chen, Y.-C. (2006). A study of comparing the use of augmented reality and physical models in chemistry education. Proceedings of the 2006 ACM International Conference on Virtual Reality Continuum and Its Applications – VRCIA ’06, 369. https://doi.org/10.1145/1128923.1128990
- Interactive Learning with holograms – is it the future of education? Pearson 2019
- Jones, O. A. H., Spichkova, M., & Spencer, M. J. S. (2018). Chirality-2: Development of a Multilevel Mobile Gaming App To Support the Teaching of Introductory Undergraduate-Level Organic Chemistry. Journal of Chemical Education, 95(7), 1216–1220. https://doi.org/10.1021/acs.jchemed.7b00856
- Jones, OAH, Spencer, MJS (2018). A Simplified Method for the 3D Printing of Molecular Models for Chemical Education, Journal of Chemical Education 95, p88-96
- Mixed Reality: A Revolutionary Breakthrough in Teaching and Learning, (2018) Educause Review
- Pomerantz, J. (2018). Learning in Three Dimensions: Report on the EDUCAUSE/HP Campus of the Future Project. Research report. Louisville, CO: ECAR, August 2018.
- Learning in Three Dimensions: Report on the EDUCAUSE/HP Campus of the Future Project, Educause 2018
Plunkett, K. N. (2019). A Simple and Practical Method for Incorporating Augmented Reality into the Classroom and Laboratory. Journal of Chemical Education, 96(11), 2628–2631. https://doi.org/10.1021/acs.jchemed.9b00607
- Tang, Y. M, Au, K. M, Lau, H. C. W, Ho, G. T. S, & Wu, C. H. (2020). Evaluating the effectiveness of learning design with mixed reality (MR) in higher education. Virtual Reality : the Journal of the Virtual Reality Society. https://doi.org/10.1007/s10055-020-00427-9